Gebruiksaanwijzing /service van het product H4651 van de fabrikant Fisher-Price
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Model Numb er: H4651 O w n e r ' s M a n u a l Model Numb er: H4651 O w n e r ' s M a n u a l.
P i x t e r ® M u l t i - M e d i a S y s t e m Cartridge Adapter F or use with any Pixter ® black and white sof t- ware cartridge (sold separately). Insert the adapter into the soft ware por t. Then, fit the black and white cartridge into the adapter .
P i x t e r ® M u l t i - M e d i a S y s t e m V olume Dial Adjust volume to a comfortable listening level. P ower/Light Switch Slide the power switch to turn power : on with no light = ; on with light – ; or off O . When not in use, this product turns off after about three minutes.
B e f o r e y o u b e g i n , t a k e n o t e ! • Please keep this manual for future reference , as it contains impor tant information. • Adult assembly is required to install batteries. • T ool needed for batter y installation: Phillips screwdriver (not included).
B e f o r e y o u b e g i n , t a k e n o t e ! IMPORT ANT! Y ou must calibrate the stylus to the screen before first-time use. • Install four “ AA ” alkaline batteries. T urn Pixter® power on. Wait until you see the Home Screen. • T urn Pix ter® over and locate the calibration hole.
T h e P o w e r o f C r e a t i v i t y Choose a fun ac tivity or game from the Home Screen. Use the stylus on the screen. Scene Star ters Connect the Dots Color by Number Create a Scratchboar d Pictu.
A w e s o m e A c t i v i t i e s a n d G a m e s ! F ree Dra w ™ • Use any of the creative tools on the toolbar : Line T ool Shape or Straight Line Mak er P aint Bucket Stamp I t! Special Effects Utilities C olor by Number • T ouch the arrows on the bottom of the screen with the st ylus (or use the D-pad) to scroll through picture choices.
A w e s o m e A c t i v i t i e s a n d G a m e s ! • T ouch the arrows on the bottom of the screen with the st ylus (or use the D-pad) to scroll through picture choices. • When you find a pic ture that you like, touch the screen with the stylus (or press the A/B button).
A w e s o m e A c t i v i t i e s a n d G a m e s ! • T ouch the arrows on the bottom of the screen with the st ylus (or use the D-pad) to scroll through choices. • When you find a scene that you like, touch the screen with the st ylus (or press the A/B button).
A w e s o m e A c t i v i t i e s a n d G a m e s ! • W atch the cubes drop on the screen. Use the D-pad to move the cubes for matching. Hints: - T ouch the down arrow on the screen with the st ylus to move a cube down quickly. - Look at the preview window to see the nex t cub e.
1 1 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Choose an Opening Screen Pick a Background for Y our Home Screen Add T ext to Y our Opening Screen Change the Sound Effect for Dr.
1 2 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Choose an Opening Screen Pick a Background for Y our Home Screen • Choose from three opening screen choices. T ouch again and again with the stylus to see choices. • Now , touch on the screen with the stylus to make a selection.
1 3 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Add T ext to Y our Opening Screen • Think of a caption or t ype your name for the op ening screen. Now , touch each letter with the stylus. T ouch on the screen with the stylus. • T ouch the screen again with the stylus to place the caption or name on the opening screen.
1 4 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Crea te Y our O wn Stamper • Use any tool on the toolbar to create your stamper design. • When you have finished your stamper design, touch on the screen with the stylus. Y ou have sav ed your stamper design.
T o o l b a r After you choose an activit y from the Home Screen, choose a tool! T ouch the tool with the st ylus. Line T ool T ouch for freestyle drawing or writing. • T ouch the upper arrows to choose the type of ma rki ng . Ch oo se ; ; ; ; ; ; or .
T o o l b a r Shape or Straight Line Maker T ouch the screen and drag the stylus to make small or large shapes and lines. Hint: T o make a triangle, touch the screen and drag the st ylus to make the base of the triangle. Then, touch the base line with the stylus and drag it to complete the triangle.
T o o l b a r T ouch the screen as many times as you like with the st ylus for lots of stamper fun! T ouch for stamper ar t. Stamp It! T ouch the arrows on the bottom of the screen with with the stylus (or use the D-pad) to scroll through stamper designs.
T o o l b a r 1 8 Eraser T ouch to make your st ylus an eraser or undo the last ac tion. Choose eraser or undo . If you chose undo , whatever you have done last to your pic ture is gone! If you chose eraser , use your st ylus to erase any par t of what's on the screen.
T o o l b a r F ull Screen Erase T ouch the screen with the st ylus and watch and listen as your pic ture disappears. Hint: After using the full screen erase, you’ re still in the same activit y using the tool you used before you erased the screen. T ouch to choose an animated full screen erase with cool sound effects.
T o o l b a r 2 0 Special Effec ts Choose an effect: Confetti, Rotator , Color Sur prise or Wind . T ouch to choose a sp ecial effect. Conf etti T ouch with the stylus. Y our picture is all mixed -up! Choose the confetti tool again to mix-up your picture in smaller pieces.
T o o l b a r 2 1 T ouch to save or retrieve your drawing; or use T ypewriter , Calculator or Stop W atch. Sav e or Retriev e T ouch IN file to save; touch OUT fil e to retrieve. Hints: - Y ou can save one picture at a time! Each time you save a picture, it replaces the one already there.
T o o l b a r 22 Home T ouch to go back to the Home Screen Choose an ac tivity or game: Free Draw™, Color by Number , Create a Scratchboard Picture, Scene Starters, Connect the Dots, or Cube Match Game.
C a l i b r a t i n g t h e S t y l u s • T urn Pix ter® over and locate the calibration hole. • Insert, push and hold the st ylus in the calibration hole. T urn Pixter over so that you can see the screen. When you see t wo , you can remove the st ylus from the calibration hole.
B a t t e r y I n s t a l l a t i o n • Locate the battery compar t- ment on the back of the toy . • Loosen the screw in the battery compar tment door with a Phillips screwdriver . • Lift to remove the batter y compartment door . • Inser t four “ AA ” (LR6) alkaline batteries.
B a t t e r y S a f e t y I n f o r m a t i o n In exceptional circumstances, batteries may leak fluids that can cause a chemical bur n injur y or ruin your product. T o avoid battery leak age: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
F C C S t a t e m e n t ( U n i t e d S t a t e s O n l y ) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to par t 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
F isher-Price, Inc., 636 Girard Av enue, East Aurora, New Y ork 14052 warrants Pixter® Multi-Media is free from all defects in material and work- manship when used under normal conditions for a per iod of one (1) year from the date of purchase.
2 8 2 8 Fisher -Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2005 Mattel, Inc. All Right Reser ved. ® and ™ designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA H4651a-0920 C o n s u m e r I n f o r m a t i o n Visit us on-line at www .
Een belangrijk punt na aankoop van elk apparaat Fisher-Price H4651 (of zelfs voordat je het koopt) is om de handleiding te lezen. Dit moeten wij doen vanwege een paar simpele redenen:
Als u nog geen Fisher-Price H4651 heb gekocht dan nu is een goed moment om kennis te maken met de basisgegevens van het product. Eerst kijk dan naar de eerste pagina\'s van de handleiding, die je hierboven vindt. Je moet daar de belangrijkste technische gegevens Fisher-Price H4651 vinden. Op dit manier kan je controleren of het apparaat aan jouw behoeften voldoet. Op de volgende pagina's van de handleiding Fisher-Price H4651 leer je over alle kenmerken van het product en krijg je informatie over de werking. De informatie die je over Fisher-Price H4651 krijgt, zal je zeker helpen om een besluit over de aankoop te nemen.
In een situatie waarin je al een beziter van Fisher-Price H4651 bent, maar toch heb je de instructies niet gelezen, moet je het doen voor de hierboven beschreven redenen. Je zult dan weten of je goed de alle beschikbare functies heb gebruikt, en of je fouten heb gemaakt die het leven van de Fisher-Price H4651 kunnen verkorten.
Maar de belangrijkste taak van de handleiding is om de gebruiker bij het oplossen van problemen te helpen met Fisher-Price H4651 . Bijna altijd, zal je daar het vinden Troubleshooting met de meest voorkomende storingen en defecten #MANUAl# samen met de instructies over hun opplosinge. Zelfs als je zelf niet kan om het probleem op te lossen, zal de instructie je de weg wijzen naar verdere andere procedure, bijv. door contact met de klantenservice of het dichtstbijzijnde servicecentrum.